host graph
Normal forms in Virus Machines
Ramírez-de-Arellano, A., Cabarle, F. G. C., Orellana-Martín, D., Pérez-Jiménez, M. J.
VMs provide a computing paradigm inspired by the transmission and replication networks of viruses. VMs consist of process units (called hosts) structured by a directed graph whose arcs are called channels and an instruction graph that controls the transmissions of virus objects among hosts. The present work complements our understanding of the computing power of VMs by introducing normal forms; these expressions restrict the features in a given computing model. Some of the features that we restrict in our normal forms include (a) the number of hosts, (b) the number of instructions, and (c) the number of virus objects in each host. After we recall some known results on the computing power of VMs we give our normal forms, such as the size of the loops in the network, proving new characterisations of family of sets, such as the finite sets, semilinear sets, or NRE.
Temporal Network Creation Games
Bilò, Davide, Cohen, Sarel, Friedrich, Tobias, Gawendowicz, Hans, Klodt, Nicolas, Lenzner, Pascal, Skretas, George
Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents.
Graph-Grammar Assistance for Automated Generation of Influence Diagrams
One of the most difficult aspects of modeling complex dilemmas in decision-analytic terms is composing a diagram of relevance relations from a set of domain concepts. Decision models in domains such as medicine, however, exhibit certain prototypical patterns that can guide the modeling process. Medical concepts can be classified according to semantic types that have characteristic positions and typical roles in an influence-diagram model. We have developed a graph-grammar production system that uses such inherent interrelationships among medical terms to f9-cilitate the modeling of medical decisions.